Trickery domain
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The Trickery domain is a deity domain that grants divine spellcasters trickery spell powers. In terms of game mechanics, Bluff, Disguise, and Hide become class skills.
Deities with the Trickery domain
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Trickery Domain Spells
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- 1st level
- Change self
- 2nd level
- Invisibility
- 3rd level
- Nondetection
- 4th level
- Confusion
- 5th level
- False vision
- 6th level
- Mislead
- 7th level
- Screen
- 8th level
- Polymorph any object
- 9th level
- Time stop
Further reading
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- Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 62-66. Wizards of the Coast. ISBN 0-7869-1836-5.
- Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 222. Wizards of the Coast. ISBN 0-7869-2759-3.
- Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn, p. 84-92. Wizards of the Coast. ISBN 0-7869-3134-5.
| Spell domains | ||
|---|---|---|
| Air | Animal | Chaos | Death | Destruction | Earth | Evil | Fire | Good | Healing | Knowledge | Law | Luck | Magic | Plant | Protection | Strength | Sun | Travel | Trickery | War | Water | ||
| Deity domains |
|---|
| Air | Animal | Arcana | Balance | Cavern | Chaos | Change | Charm | Civilization | Cold | Craft | Creation | Darkness | Death | Destruction | Drow | Dwarf | Earth | Elf | Evil | Family | Fate | Fear | Fire | Freedom | Gnome | Good | Halfling | Hatred | Healing | Hope | Illusion | Justice | Knowledge | Law | Life | Love | Luck | Madness | Mentalism | Metal | Moon | Nobility | Orc | Planning | Plant | Poison | Portal | Protection | Renewal | Repose | Retribution | Rune | Scalykind | Sea | Skill | Slime | Spell | Spider | Storm | Strength | Strife | Suffering | Sun | Time | Torment | Trade | Travel | Trickery | Tyranny | Undeath | Vengeance | War | Water | Wilderness | Winter |