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Twisted Rune

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The Twisted Rune
Leader(s) The Rune Council
Formed 864 DR (by Rysellan the Dark)
Alignment
Members Nine Runemasters, unknown number of agents
Races Undead
Allegiances Shadow Thieves of Amn.[1]
Enemies Halaster Blackcloak, churches of Ilmater, Lathander and Kelemvor
Base of Operations Calimshan
Symbol A gnarled sigil resembling the number "3" twice, linked together with points downwards like claws.

Source: LoD, p. 177-178

The Twisted Rune is a highly secret cabal of liches and other powerful undead spellcasters. The inner cirlce is highly secretive, and employ agents to do their biding, most are unaware that they work for the Rune[2]. By the Year of the Dracorage, 1018 DR the Rune had become the most powerful organization in southwestern Faerûn, with agents in every country south of the High Moor and west of the Storm Horn Mountains.[3]

The Rune secretly controls nearly half the powerful families of Calimshan, however they rarely act directly to achieve their goals, instead prefering to let time work for them since they are, in effect, immortal.[4]

Contents

[edit] Halaster's Higharvestide

At dawn on Higharvestide of the Year of the Gauntlet, 1369 DR, two members of the Twisted Rune managed to kidnap Halaster Blackcloak from inside Undermountain. The lich Priamon "Frostrune" Rakesk and the alhoon Ralayan the Ocultacle used a ring of multiple wishes to bind and summon the Mad Mage to Stardock where they intended to probe the great archmages mind for his intricate knowledge of portals and magical gates.[5]


[edit] Year of Lightning Storms

In 1374 DR Priamon "Frostrune" Rakesk was fooled by Khelben "The Blackstaff" Arunsun, his former mentor but now hated adversary, into seeking what he thought to be an ancient Shoon artefact. With this artefact he planned to take over control of the Twisted Rune. The Blackstaff struck a deal with Sapphiraktar the Blue, the Rune prefering to have The Blackstaff deal with the traitorous Runemaster rather than having to deal with him themselves.[6] The Frostrune's immobilized body was teleported into the Underhalls, where the Mad Mage, in possesion of the liches phylactery, could take revenge on his former kidnapper.[7]

[edit] Shadows of Amn

This section is about an element from the game Baldur's Gate II: Shadows of Amn, and so may not be canon.
Content published in computer role-playing games is not canon unless already existing in some other Forgotten Realms publication and thus should not be taken as a part of the "real" Forgotten Realms universe. Should there be a need to discuss this further, please do so on this article's talk page.

In Baldur's Gate II: Shadows of Amn the protagonist can uncover a Twisted Rune safe-house in the Bridge District. In this encounter the protagonsit can kill Shangalar the Black, a Runemaster of the Twisted Rune.

[edit] References

  1. Steven E. Schend (1997). Lands of Intrigue (Amn), p. 21. TSR, IncISBN 0-7869-0697-9.
  2. Sean K. Reynolds, James Wyatt (November 2001). Lords of Darkness, p. 177. Wizards of the CoastISBN 0-7869-1989-2.
  3. Steven E. Schend (1997). Lands of Intrigue (Amn), p. 20. TSR, IncISBN 0-7869-0697-9.
  4. Sean K. Reynolds, James Wyatt (November 2001). Lords of Darkness, p. 178. Wizards of the CoastISBN 0-7869-1989-2.
  5. Steven E. Schend (1996). Undermountain: Stardock. TSR, IncISBN 0-7869-0451-8.
  6. Steven E. Schend (July 2006). Blackstaff, p. 297. Wizards of the CoastISBN 0-7869-4016-6.
  7. Steven E. Schend (July 2006). Blackstaff, p. 336. Wizards of the CoastISBN 0-7869-4016-6.

[edit] External Links

Lands of Intrigue 2ed Boxed Set, a free download from Wizards.com

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