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Tymora (pronounced tie-MORE-ah [4]), or more commonly Lady Luck, was the goddess of good fortune. She shone upon those who took risks and blessed those who dealt harshly with the followers of Beshaba. Should someone flee from her sisters' mischievous followers or defile the dead, their fate would be decided with a roll of Tymora's dice.[citation needed]

RealmEdit

Tymora resided in the Gates of the Moon, allied to but independent of that realm's twin mistresses. Her realm was the Great Wheel, seven earthmotes connected by lofty bridges, where games of chance, tests of luck, and gambling abounded.[5]

RelationshipsEdit

Sages have claimed that Tymora had fostered many brief trysts with good-aligned male deities, always ending them amicably when her attentions were drawn elsewhere. She was known to count Baravar Cloakshadow, Dugmaren Brightmantle, Erevan Ilesere, Finder Wyvernspur, Garl Glittergold, Haela Brightaxe, Hanali Celanil, Lathander, Marthammor Duin, Selûne, Shaundakul and Vergadain as her allies. She also had a relationship with Brandobaris, acting as his accomplice when he played tricks on others. Beshaba was her fiercest foe, but she also held emnity for Bane and Moander. Though she held no malice towards them, she occasionally played tricks and pranks on the more staid deities, such as Helm and Tyr.

HistoryEdit

Tymora was a sister to Beshaba, the goddess of misfortune, having been created when Tyche, the former deity of luck, was infected by Moander's evil essence and split apart by Selûne.

During the Time of Troubles, Tymora's avatar manifested at the Lady's House in the Cormyrian city of Arabel. It is thought that her presence in that city spared Cormyr from the chaos which affected most of the rest of Faerûn at the time.

Tymora was involved in an unfortunate misunderstanding when Sune encouraged her and Tyr to pursue a romantic relationship. Tyr was led to believe (some say due to the machinations of Cyric), that Helm, who was chaperoning the couple, was seeing Tymora behind his back. This led to a fight in which Helm was apparently slain. So upset was Tymora at this turn of events, that she abandoned her realm in Brightwater, and was accepted by Selûne to live in the Gates of the Moon.

WorshipersEdit

Main article: Church of Tymora

Commonly consisting of adventurers and others who relied on a mixture of luck and skill to achieve their goals, the Tymoran clergy encouraged folk to pursue their dreams. They were also duty-bound to aid the daring by providing healing and even some minor magic items.[citation needed]

Shrines and temples of Tymora were widespread as the needs of adventurers to be healed made the temples wealthy. These places of worship often differed significantly from each other in powers, manners, and titles though, with little overall authority or hierarchy. The temples provided potions, scrolls, or other little things like glowstones, often as rewards to those who served Tymora and her tenets well.[citation needed]

Halflings believed that, since Tymora often manifested as a halfling to them, she was actually a halfling deity herself and had conned the 'big folk' into worshiping her as well.

Prayers Edit

Offerings made to the godess are often accompanied by the Prayer "A copper to the Lady returns tenfold in gold" [6]

OrdersEdit

Fellows of Free Fate
This was a special fellowship of clergy within the church of Tymora who dedicated themselves to countering the efforts of Beshaba, and especially of the Black Fingers, her assassins. Any clergy member who showed experience, dedication to the cause, and was vouched for by a senior Fellow could join.[citation needed]
Testers
The Testers were fanactical followers of Tymora who took extreme risks in order to further the worship of the goddess.[7]
Fatemakers
A heretical band of Tymorans who believed that all luck was the same and that mortals could influence luck.[7]

AppendixEdit

GalleryEdit

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Fateful Coin - WikiVersion-0

Video by Faerûn History

BackgroundEdit

In Ed Greenwood's original campaign, Tymora was called "Tyche". Her name was changed to Tymora by Jeff Grubb because he was afraid that calling her Tyche might offend Wiccans.[8]

ReferencesEdit

  1. Brian R. James “Backdrop: Cormyr”. Dragon #365 (Wizards of the Coast), p. 24.
  2. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 235. ISBN 0-7869-1836-5.
  3. Logan Bonner (August, 2009). “Domains in Eberron and the Forgotten Realms”. In Chris Youngs ed. Dragon #378 (Wizards of the Coast), p. 32.
  4. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 253. ISBN 0-7869-1836-5.
  5. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 63. ISBN 978-0-7869-4924-3.
  6. Paul S. Kemp (27 October). Midnight's Mask. (Wizards of the Coast), chap. 4. ISBN 978-0786936434.
  7. 7.0 7.1 Erik Scott de Bie (June 2010). “Channel Divinity: Tymora”. Dragon #388 (Wizards of the Coast), p. PAGES.
  8. Jeff Grubb (March 25, 2010). Realms and Rememberance. Retrieved on 14 November 2010.

Further readingEdit

ConnectionsEdit

The Faerûnian Pantheon
Major Deities
AzuthBaneBhaalChaunteaCyricGondHelmIlmaterKelemvorKossuthLathanderLoviatarMaskMielikkiMyrkulMystra (Midnight) • OghmaSelûneSharShaundakulSilvanusSuneTalosTempusTormTymoraTyrUmberleeWaukeen
Other Members
AkadiAurilBeshabaDeneirEldathFinder WyvernspurGaragosGargauthGrumbarGwaeron WindstromHoarIstishiaIyachtu XvimJergalLliiraLurueMalarMililNobanionThe Red KnightSavrasSharessShialliaSiamorpheTalonaTiamatUbtaoUlutiuValkurVelsharoon


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