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Under Illefarn

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A curse is on the land.

Daggerford is fairly quiet for a frontier town. Sure, lizard men raid the local baron's holding now and then, orcs sneak out of the Misty Forest to raid caravans on the Trade Way, and Lady Bronwyn has a few suitors who are a touch too passionate, but there's nothing going on that a member of the renowned Daggerford militia can't handle.

Except that the Shining River has turned green, and cattle are dying. Except that the Elf King of Laughing Hollow, a place where no human dares to go without fearing for his life, is asking the militia for help. Except that strange substances are oozing from the fissures caused by a recent earthquake. Except that the earthquake also has opened an entrance in the cliffs around Laughing Hollow that might lead to the fabled dwarf mines of Illefarn.

Suddenly, being a militiaman isn't quite as easy as it used to be... [5]


  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Steve Perrin (1987). Under Illefarn. (TSR, Inc), p. 1. ISBN 0-88038-489-1.
  2. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 112. ISBN 978-0-7869-4731-7.
  3. Steve Perrin (1987). Under Illefarn. (TSR, Inc), p. 7. ISBN 0-88038-489-1.
  4. Shannon Appelcline. N5 Under Illefarn (1e). Dungeon Masters Guild. Retrieved on October 31, 2013.
  5. Steve Perrin (1987). Under Illefarn. (TSR, Inc). ISBN 0-88038-489-1.

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