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A unicorn was a mysterious and majestic magical beast resembling a horse with a horn protruding from its forehead.[3]

DescriptionEdit

A unicorn resembled a horse with a white coat, mane, and tail. However, it had a number of traits that distinguished it from a horse, including cloven hooves and a long ivory-colored horn that protruded from its forehead head. Males had a white beard.[3]

Unicorns were not subject to poison, death magic, or charm spells.[5]

SocietyEdit

Unicorns dwelt deep within their forests and shunned most creatures, only conferring with fey such as pixies, dryads, and sprites. They usually showed themselves only in defense of their forests.[3] They scratched glyphs into the bark of trees in the areas under their protection.[4]

Unicorns mated for life.[3]

Unicorns that rested at the Place of the Unicorn, sacred to the unicorn goddess Lurue, in the Sword Mountains were healed of all injury and disease.[6]

CombatEdit

Unicorns were able to sense evil nearby and radiate an aura which protected them from most evil spells. A touch of the unicorn's horn could both heal wounds and cure poison.[3] Unicorns could fey step (teleport) to a nearby location. Unicorns attacked primarily by impaling foes on their horns, although they could also use their hooves as weapons.[2]

LocationsEdit

At least 100 unicorns could be found in the High Forest[7], as well as a few down through the Unicorn Run.[8] Unicorns were most likely to be seen near the Sisters waterfalls, where seeing them and the moon rise above the cliffs were seen as a sign of good fortune from the goddess Mielikki.[7][9] Other locations home to unicorns included the Forgotten Forest.[9]

HistoryEdit

A cavalry of 50-100 "unicornriders" existed in ancient Cormanthyr.[10]

During the Shoon Dynasty, rulers experimented on unicorns in an attempt to discover the secrets of eternal youth.[11] A herd of unicorns used to inhabit Shilmista before they and the elves that tended them were slaughtered in 355 DR by Necroqysar Shoon VII for use in the Tome of the Unicorn and the Staff of Shoon.[12]

EcologyEdit

Unicorn horns were reputed to have magical and healing properties.[2] They could be used in the production of antidotes and healing potions.[4] They could be sold to alchemists for thousands of gold pieces. However, there were many people in the Realms, particularly followers of Mielikki and Lurue, who were willing to punish slayers of unicorns with death.[13]

Notable unicornsEdit

VarietiesEdit

Black unicorn

Black unicorns were the evil counterparts of regular unicorns. They were created through magical breeding programs by the the Red Wizards of Thay.[16]

Celestial charger

Celestial chargers were unicorns from Celestia that were the enemies of all evil creatures that would destroy woodlands.[3]

Sea unicorn

Sea unicorns were aquatic unicorns found in the Sea of Fallen Stars.[17]

TriviaEdit

AppendixEdit

GalleryEdit

See AlsoEdit

AppearancesEdit

Novels
Sourcebooks
Magazines
Other

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 294. ISBN 978-0786965614.
  2. 2.0 2.1 2.2 2.3 2.4 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 257. ISBN 978-0-7869-4852-9.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), pp. 249–250. ISBN 0-7869-2893-X.
  4. 4.0 4.1 4.2 4.3 4.4 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. ?. ISBN 1-5607-6619-0.
  5. 5.0 5.1 5.2 5.3 Gary Gygax (1977). Monster Manual. (TSR, Inc), p. 98. ISBN 0-9356-9600-8.
  6. slade, Ed Greenwood, Julia Martin, Steven E. Schend, Paul Jaquays, Steve Perrin (April 1996). The North: Guide to the Savage Frontier (The Wilderness). (TSR, Inc), p. 37. ISBN 0-7869-0391-0.
  7. 7.0 7.1 slade, Ed Greenwood, Julia Martin, Steven E. Schend, Paul Jaquays, Steve Perrin (April 1996). The North: Guide to the Savage Frontier (The Wilderness). (TSR, Inc), p. 52. ISBN 0-7869-0391-0.
  8. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 166. ISBN 0-7869-1836-5.
  9. 9.0 9.1 slade, Ed Greenwood, Julia Martin, Steven E. Schend, Paul Jaquays, Steve Perrin (April 1996). The North: Guide to the Savage Frontier (The Wilderness). (TSR, Inc), pp. 56–57. ISBN 0-7869-0391-0.
  10. Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 49. ISBN 0-7069-0761-4.
  11. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. (Wizards of the Coast), p. 121. ISBN 0-7869-3654-1.
  12. 12.0 12.1 Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. (Wizards of the Coast), p. 137. ISBN 0-7869-3923-0.
  13. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 42. ISBN 0-7869-0446-1.
  14. Douglas Niles (September 2004). Darkwalker on Moonshae. (Wizards of the Coast). ISBN 0-7869-3560-X.
  15. 15.0 15.1 R.A. Salvatore (March 2014). Night of the Hunter. (Wizards of the Coast), p. 110. ISBN 0-7869-6511-8.
  16. James Wyatt and Rob Heinsoo (February 2001). Monster Compendium: Monsters of Faerûn. (Wizards of the Coast), p. 84. ISBN 0-7869-1832-2.
  17. Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 153. ISBN 0-7869-1393-2.
  18. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 235. ISBN 0-7869-1836-5.
  19. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 111. ISBN 0-7869-1836-5.
  20. slade (April 1996). The North: Guide to the Savage Frontier (Cities and Civilization). (TSR, Inc), p. 46. ISBN 0-7869-0391-0.
  21. R.A. Salvatore (September 2014). Rise of the King. (Wizards of the Coast), pp. 224, 251. ISBN 0-7869-6515-0.
  22. R.A. Salvatore (July 2003). The Thousand Orcs. (Wizards of the Coast), pp. 207–210. ISBN 978-0786929801.
  23. Kim Mohan (September 1983). “The ecology of the unicorn”. In Roger Moore ed. Dragon #77 (TSR, Inc.), pp. 14–16.
  24. Michael John Wybo II (February 1993). “Unique Unicorns”. In Roger E. Moore ed. Dragon #190 (TSR, Inc.), pp. 90–94.
  25. Template:Cite dragon/307/Good Monsters
  26. Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 161. ISBN 0-7869-4915-5.

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