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Universal (province)

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In the Zakharan view of magic, the universal province encompassed a number of spells that were not specific to the four elemental provinces of sand, sea, wind, and flame.[1] Universal spells could be learned by all Zakharan sorcerers and elemental mages, no matter their specialization.[1][2] The universal province is not to be confused with the much narrower range of universal spells that were not considered part of any of the nine (or eight) schools of magic distinguished by Faerûnian magic-users.[3][4]

AppendixEdit

See alsoEdit

ReferencesEdit

  1. 1.0 1.1 Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), pp. 111–112. ISBN 978-1560763581.
  2. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 40. ISBN 978-1560763581.
  3. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 31, 81. ISBN 0-88038-716-5.
  4. Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), p. 172. ISBN 0-7869-1551-4.

ConnectionsEdit

Schools of magic
AbjurationAlterationConjurationDivinationEnchantmentEvocationIllusionNecromancyTransmutationUniversal
Schools of effect
AirEarthFireWaterDimensionIncantationShadow
Schools of thaumaturgy
ArtificeSongWild magic
Zakharan provinces of magic
FlameSandSeaWindUniversal
Others
ChronomancyHishnaPlumaPaths of power

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