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Universal spells were spells not associated with any school, though they were sometimes collectively called the school of universal magic. Only a small number of spells fit this description, including permanency, prestidigitation, and wish. They could be learned by all wizards, no matter their specialization.[1][2]

Universal provinceEdit

Universal spells were distinct from the much larger number of spells belonging to the universal province in the Zakharan system of dividing spells into elemental provinces[3] rather than the eight commonly recognized schools.[1]

AppendixEdit

See alsoEdit

ReferencesEdit

  1. 1.0 1.1 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), p. 172. ISBN 0-7869-1551-4.
  2. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 13, 180. ISBN 0-7869-0394-5.
  3. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), pp. 111, 152–153. ISBN 978-1560763581.
Schools of magic
AbjurationAlterationConjurationDivinationEnchantmentEvocationIllusionNecromancyTransmutationUniversal
Schools of effect
AirEarthFireWaterDimensionIncantationShadow
Schools of thaumaturgy
ArtificeSongWild magic
Zakharan provinces of magic
FlameSandSeaWindUniversal
Netherese Fields of Mythal
InventiveMentalismVariation
Others
ChronomancyHishnaPlumaPaths of power

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