Vanish was a wizard spell that caused an object to vanish and optionally reappear in another location. It could not be used on creatures or magical forces. The more powerful the caster, the larger and heavier an object could be made to vanish, but if the caster attempted an object beyond his or her power, the spell would fail.
If desired, the object could be put on the Ethereal Plane instead, in which case the object's point of origin would remain faintly magical. If a dispel magic spell was cast upon the point of origin, the object would reappear.
Each time an item was vanished there was a 1% chance it would disintegrate and be lost, and a 1% chance that a creature from the Ethereal Plane could gain access to the Prime Material Plane at the point of origin of the object.
- ↑ 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 25,27. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 2.2 2.3 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 187. ISBN 0-88038-716-5.
- ↑ Barry A. A. Dillinger (May 1996). “The Dimensional Wizard”. In Pierce Watters ed. Dragon #229 (TSR, Inc.), pp. 50–52.
- ↑ Mark Middleton et al (September 1998). Wizard's Spell Compendium Volume Four. (TSR, Inc), p. 976. ISBN 978-0786912094.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
- ↑ slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 121–123. ISBN 0-7869-0437-2.