Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Geography and LayoutEdit
This town was arranged in quarters. The western quarter contained the wineries and drying shacks for the pipeweed. The northern section contained most of the human houses and buildings. The other two quarters were filled with halfling-style abodes. The center of the town was where the largest building in town stood, the Vintners' Guildhouse.
Every building in the town showed the same quality of workmanship present in the wines the city produced. The halfling homes consisted of clusters of subterranean burrows in the hills or hollowed-out large trees.
No wall surrounded this town; however, the halfling militia have a series of underground tunnels leading from secret armories to locations outside the town perimeter. Thus, the town guards can often flank troublemakers trying to escape capture.
The town's underground prison was halfling-sized, making it especially unpleasant for human-sized criminals.
The town was protected by a volunteer militia, which in 1370 was headed by Captain Arex Speartall. The militia performed training exercises once a month. Captain Speartall's deputy was a human man named Urm Saajor.
Forty percent of the wine in nobles' houses in Tethyr originated in Vineshade. Vineshade's wines, ciders, and beers were known all over Faerûn, and the town, despite its small size, was responsible for a large portion of Tethyr's total income.
In 1370 DR, the population of Vineshade was 32 hundred souls, of which eight-tenths were halflings. The population did not change much over the seasons.
The center of social life in the town was the Vintners' Guildhouse. Nearly every resident would visit the Guildhouse at least once a day to catch up on news and gossip.
- The Purple Pillow
- This two-story building was one of only four human-sized inns in the town and contained a taproom and restaurant.
- Rath's Grapes
- This burrow-tavern specialized in both local and imported wines.
- The Town Hollow
- This halfling-sized burrow entered through a hollow tree served as the town hall.
- The Vintners' Guildhouse
- The town center and the largest building in the town, this three story building was the home of the Vintners' Guild.
In 1370 DR, notable individuals living in Vineshade included:
- Lord-Mayor Lyrminor Vineshigh, the mayor,
- Guildmistress Sunni Talltankard-Vineshigh, the mayor's wife and leader of the Vintners' Guild,
- Master Cumber Talltankard, Sunni's older brother and one of the largest vineyard-holders in the town,
- Captain Arex Speartall, captain of the militia,
- Deputy Urm Saajor, a wagonwright who kept his true werebear identity secret,
- Pollan, a human brewer who was third-in-charge of the Vintner's Guild,
- Raaln Fyllium, the half-elven owner of the Purple Pillow,
- Ysaa Fyllium, Raaln Fyllium's wife, and
- Rath, a vintner and the owner of Rath's Grapes.
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 Steven E. Schend (1997). Lands of Intrigue: Book One: Tethyr. (TSR, Inc.), pp. 74–75. ISBN 0-7869-0697-9.
- ↑ Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), p. 137. ISBN 0-7869-2889-1.
- ↑ Steven E. Schend (1997). Lands of Intrigue: Book One: Tethyr. (TSR, Inc.), p. 15. ISBN 0-7869-0697-9.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 157. ISBN 0-7869-1836-5.
- ↑ Steven E. Schend, cartography by Diesel (1997). Lands of Intrigue (Map of Lands of Intrigue). (TSR, Inc). ISBN 0-7869-0697-9.