Despite being large creatures, vishap were surprising athletic, being able to run, jump and climb with graceful agility. Vishap scales provided natural camouflage with their surroundings.
Vishap were especially aware of their surroundings and could even detect nearby invisible creatures. These dragons did not have a breath weapon and they could not cast spells, nor did they exude dragon fear.
Most vishap were an average of 25 ft (7.6 m) in length, but could grow to 174 ft (53 m).
A vishap studied potential opponents for days at a time before engaging in combat. After this time the vishap would approach weak targets to speak and then attack when in range. Victims who flattered a vishap were sometimes spared if they yielded all treasure or served as slaves. Aggressive targets were left alone until they could be ambushed.
During physical combat, a vishap could attack with its teeth, claws and tail. All vishap were immune to enchantment or charm spells and they gained the following spell-like abilities as they aged: sleep, invisibility, suggestion, charm monster, undetectable lie.
Vishap chose shallow, open caves that provided them with an excellent view of all angles of approach. One secret escape plan was always allowed for.
These creatures were carnivores, though they would consume carrion or even plants if their survival demanded it. Human and demihuman flesh was their favorite kind of meat. Occasionally a group of vishap would work together to enslave an entire village.
In Zakharan art, the vishap could signify danger or evil magic.
- Several locations in Zakhara were named after the vishap, such as the Vishap's Teeth in the High Desert and the Vishap's Spine mountain range on Sahu.
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Wolfgang Baur, Steve Kurtz (1992). Monstrous Compendium Al-Qadim Appendix. (TSR, Inc). ISBN l-56076-370-1.
- ↑ Bruce Schmidt (December 1997). “Bazaar of the Bizarre: Magical Allies of the FORGOTTEN REALMS Setting”. In Dave Gross ed. Dragon #242 (TSR, Inc.), pp. 72–75.
- ↑ Rick Swan (1994). Al-Qadim: Caravans: Campaign Guide. (TSR, Inc), p. 21. ISBN 1-56076-903-3.
- ↑ Steve Kurtz (April 1, 1995). The Complete Book of Necromancers. (TSR, Inc), p. 106. ISBN 0-7869-0106-3.