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Vision was a divination spell that granted the caster knowledge of tales about a given person, place, or thing.[2]

EffectsEdit

This spell worked in the same manner as legend lore, except that vision worked more quickly and produced greater strain on the caster. The caster would pose a question about some person, place, or object, and then cast the spell. If the person or object was at hand or if the caster was in the place in question, he or she might received a vision about it, depending on how well-known the information in question was.[2]

XP CostEdit

100 XP[2]

HistoryEdit

The spell was attributed to Netherese arcanist Zahn in -922 DR and was originally called Zahn's vision.[1]

AppendixEdit

ReferencesEdit

  1. 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 25,27. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), p. ?. ISBN 0-7869-1551-4.
  3. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 63. ISBN 0-7869-1836-5.
  4. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 187. ISBN 0-88038-716-5.
  5. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
  6. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.

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