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The voadkyn were a kind of giant-kin sometimes also known as wood giants. A large population lived with the wood elves and the treants in the Cold Wood.[2] They had the ability to magically disguise themselves as a generic specimen of any humanoid creature 3 to 15 ft (1 to 4.6 m) in height.[3]

A voadkyn was usually chaotic good in alignment.

EcologyEdit

Voadkyn lived in temperate and warm forests.[citation needed] As of 1368 DR, voadkyn inhabited the Chondalwood.[4]

SocietyEdit

Voadkyn believed themselves to be superior to the other giants and giant-kin, and believed that they were unfairly placed near to the bottom of the ordning in terms of racial status. They disliked jovial behavior and preferred brooding and silence.[2] Voadkyn respected their forest environment and took it upon themselves to tend to it, creating vast landscaped gardens and large labyrinths.[5]

Myths and legendsEdit

In the Ice Spires there were stories that there were huge voadkyn mazes in the Forgotten Forest that contained treasures at their centers.[6]

ReligionEdit

Voadkyn primarily worshipped the goddess Hiatea.

HistoryEdit

There was some dispute as to whether the voadkyn race was created when Othea, wife of the giant deity Annam All-Father, had an affair with Ulutiu, or whether the race was the product of Annam. A giant stormazîn apparently once proved that Dunmore was Ulutiu's child and that Othea tricked Annam into believing that he was his own so that Dunmore could spy on Annam and his children, meaning that the voadkyn awere giant-kin and not "true giants", but the voadkyn preferred to believe the opposite.[7][2] They decided that because Annam had not given the forests of Ostoria to any of his sons, they would take it as their own domain, after which they cut off most relations with giants and giant-kin.[2]

In −1932 DR, the entire population of the Netherese enclave of Jockteleg were turned into voadkyn by a failed experiment by the city's founder, Quantoul.[8]

ReferencesEdit

  1. 1.0 1.1 Ray Winninger (August 1995). Giantcraft. (TSR, Inc), p. 19. ISBN 0-7869-0163-2.
  2. 2.0 2.1 2.2 2.3 Ray Winninger (August 1995). Giantcraft. (TSR, Inc), p. 37. ISBN 0-7869-0163-2.
  3. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 148. ISBN 1-5607-6619-0.
  4. Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 64. ISBN 0-7869-0400-3.
  5. Ray Winninger (August 1995). Giantcraft. (TSR, Inc), pp. 37–38. ISBN 0-7869-0163-2.
  6. Ray Winninger (August 1995). Giantcraft. (TSR, Inc), p. 38. ISBN 0-7869-0163-2.
  7. Ray Winninger (August 1995). Giantcraft. (TSR, Inc), pp. 9–10. ISBN 0-7869-0163-2.
  8. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 78. ISBN 0-7869-0437-2.

Further readingEdit

True Giants
Cloud giantEttinFire giantFog giantFrost giantHill giantMountain giantStone giantStorm giantTitans (Fire titanStorm titan)
Giant-Kin
CyclopsCyclopskinFirbolgFomorianOgreVerbeegVoadkyn
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