|“|| For aeons, folk have struggled to master the world of Toril through the use of magic. The human race has stolen what magical knowledge it can from the elves and other races, gained more through worship, and created the rest by building on the work of those who have gone before. For centuries, human wizards have experimented with new spells and variations on existing magic, striving to grow ever more powerful. They have succeeded to an astonishing degree, but through the death of secretive mages and the destruction of realms and entire peoples, much of the lore they built has been lost, hidden, or distorted. To pierce this heavy cloak of missing knowledge, cryptic sorcerous codes, and misinformation requires a writer of rare daring, persistence, and magical skill. Such a man is Volothamp Geddarm, famous traveler of the Realms – and this is his most important, long-suppressed work, the book that archwizards could not keep from your hands!
Read this 128-page tome, and learn:
Suitable for all levels of play.
SPECIAL NOTE: This edition of Volo's Guide to All Things Magical, intended for travelers from beyond the borders of Faerûn, has been heavily rewritten and contains game notes and commentary by the famous sage and archmage Elminster of Shadowdale.
- ↑ Shannon Appelcline. Volo's Guide to All Things Magical (2e). Dungeon Masters Guild. Retrieved on 2013-11-18.
|The New Adventures of Volo • Volo's Guide • Volo's Guide to Waterdeep • Volo's Guide to the North • Volo's Guide to the Sword Coast • Volo's Guide to Cormyr • Volo's Guide to the Dalelands • Volo's Guide to All Things Magical • Volo's Guide to BALDUR'S GATE II • Volo's Guide to Monsters|