This book is the third in the celebrated series of travel guides by Volothamp Geddarm. This book details settlements and attractions large and small, up and down the sword coast. It is written in Volo's trademark colorful and (unintentionally) humorous style.
Although this sourcebook was published under 2nd Edition AD&D rules it is still popular, as its content is more descriptive than technical.
|“|| Well met, traveler!
Welcome to the latest in the popular series of guidebooks penned by Volothamp Geddarm. You hold in your hands an overview of the most important inns, taverns, shops, and tourist attractions in the western Heartlands, the coast of which is known as the Sword Coast. These lands begin south of fabled Waterdeep and the Savage Frontier, continue up to the northern borders of Amn, and reach east as far as the desert's edge and Tunland. This perilous region sees some of the heaviest caravan traffic in all the Realms. Every merchant who enters the lands of the Sword Coast should have a copy of this guide ready to hand. As usual, all features and establishments covered are ranked with Volo's handy coin, dagger, pipe, and tankard rating system.
- ↑ Shannon Appelcline. Volo's Guide to the Sword Coast (2e). Dungeon Masters Guild. Retrieved on 2014-01-10.
|Volo's Guide to Waterdeep | Volo's Guide to the North | Volo's Guide to the Sword Coast | Volo's Guide to Cormyr | Volo's Guide to the Dalelands | Volo's Guide to All Things Magical | Volo's Guide to Baldur's Gate II|