Vrocks (pronounced: /vrɑːkzvrahkz[5][6]), also known as Type I demons, were minor tanar'ri demons.[4]


Vrocks appeared as a large cross between a vulture and a human. They stood 8 feet tall and weighed 500 pounds. They had long arms, legs, and wings, and their bodies were covered with small gray feathers. They had the head of a vulture.[3]


Vrocks were considered quite stupid.[4] They embodied the worst traits of the demonic race: betrayal, rage, and hatred. They delighted in slowly slaying mortal creatures and feasting on their warm entrails while the still-living victim watched in horror.[citation needed] They were very fond of humanoid flesh.[4]


Vrocks served more powerful demons as guards and assault troops.[3] They were carefully watched for disloyalty, however, as they were likely to switch sides without any notice.[2] Vrocks and chasme hated each other.[7]

Combat Edit

Vrocks were vicious fighters who like to fly down onto the enemy and claw them to cause as much damage as possible. The sound of their screech could paralyze foes, and they had the ability to emit poisonous spores upon contact.[2] Like other tanar'ri, vrocks could summon other demons (dretches or another vrock) when needed, although they were not always successful at such summonings.[3]

Groups of vrocks were able to use a ritualistic dance to release destructive energy upon an area.[3]


Vrock feathers were used as evil spell components.[8]


In 882 DR, Prince Simberuel Astalmé of Ascalhorn was killed by vrocks while protecting the dwarven Forgemaster of Sundbarr in the Turnstone Pass.[9]

In 1373 DR, there were at least two vrocks serving Matron Mother Yasraena Dyrr of House Agrach Dyrr in Menzoberranzan. The vrocks were polymorphed as drow so as not to cause suspicion.[10]

In 14851486 DR, vrocks were some of the more common demons roaming the streets of Menzoberranzan during the Rage of Demons. They were involved in the failed defense of Q'Xorlarrin against the dwarves seeking to reclaim Gauntlgrym.[11]

Notable vrocksEdit



Computer games

Further readingEdit


  1. Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 64. ISBN 978-0786965614.
  2. 2.0 2.1 2.2 2.3 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 58. ISBN 978-0-7869-4852-9.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 48. ISBN 0-7869-2893-X.
  4. 4.0 4.1 4.2 4.3 Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 18. ISBN 0-9356-9600-8.
  5. Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 (TSR, Inc.), p. 30.
  6. Dungeons & Dragons FAQ (HTML). Wizards of the Coast. (2003). Archived from the original on 2017-07-09. Retrieved on 2018-05-22.
  7. Monte Cook (Oct 2002). Book of Vile Darkness. (Wizards of the Coast), p. 174. ISBN 0-7869-0672-3.
  8. Monte Cook (Oct 2002). Book of Vile Darkness. (Wizards of the Coast), p. 45. ISBN 0-7869-0672-3.
  9. Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 66. ISBN 0-7869-2835-2.
  10. 10.0 10.1 Paul S. Kemp (February 2006). Resurrection. (Wizards of the Coast), p. 219. ISBN 0-7869-3981-8.
  11. R.A. Salvatore (September 2015). Archmage (Hardcover). (Wizards of the Coast). ISBN 0-7869-6575-4.
  12. 12.0 12.1 12.2 James M. Ward and David Wise (February 1998). The Paladins. (Wizards of the Coast). ISBN 0-7869-0865-3.