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Wall of Fire
3rd Edition Statistics[1]
School Evocation
Domains Fire
Descriptors
Fire
Level
Druid 5
Fire 4
Sorcerer 4
Wizard 4
Type Vancian
2nd Edition Statistics[2][3]
School Conjuration (Summoning)
Spheres Elemental Fire
Level
Druid 5
Elemental 5
Elemental Fire 5
Wizard 4
Type Vancian
1st Edition Statistics[4]
School Evocation
Level
Druid 5
Magic-user 4
Type Vancian

Wall of fire was an evocation or conjuration spell that raised a one-sided curtain of flames in the form of a segmented wall or a circle.[1][2][3][4]

EffectsEdit

The wall was oriented vertically with respect to the caster and did not move once created.[note 1] The shape and the flaming side of the wall was determined by the caster and the maximum size of the wall was determined by the caster's level. The sheet of flame lasted for as long as the caster maintained concentration, or for a minimum time if the caster became distracted. The opaque curtain appeared 20 ft (6.1 m) high and reddish-blue to violet in color if created by arcane magic[1][5][6][7] or greenish-yellow to amber if created by divine magic.[8][9][10]

Any creature near the flaming side of the wall was subject to harm from the heat, although the farther away, the less intense the heat. Any creature passing through the wall suffered greatly—undead and other creatures susceptible to fire got the worst of it.[1][2][3][4]

ComponentsEdit

Verbal, somatic and material components were required to cast this spell, including a small bit of phosphorus for arcane casters. Divine casters could use their divine focus or holy symbol.[1][2][3][4] Some druids use mistletoe as the material component of their spells.[11]

AppendixEdit

NotesEdit

  1. In the earliest version of this spell, the circle form of the wall of fire moved with the druid who cast it.

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition, p. 298. Wizards of the CoastISBN 0-7869-2886-7.
  2. 2.0 2.1 2.2 2.3 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition), p. 163,225. TSR, Inc.ISBN 0-88038-716-5.
  3. 3.0 3.1 3.2 3.3 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised), p. 208,286. TSR, Inc.ISBN 0-7869-0329-5.
  4. 4.0 4.1 4.2 4.3 Gary Gygax (1978). Players Handbook 1st edition. TSR, Inc.ISBN 0-9356-9601-6.
  5. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition), p. 163. TSR, Inc.ISBN 0-88038-716-5.
  6. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised), p. 208. TSR, Inc.ISBN 0-7869-0329-5.
  7. Gary Gygax (1978). Players Handbook 1st edition, p. 78. TSR, Inc.ISBN 0-9356-9601-6.
  8. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition), p. 225. TSR, Inc.ISBN 0-88038-716-5.
  9. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised), p. 286. TSR, Inc.ISBN 0-7869-0329-5.
  10. Gary Gygax (1978). Players Handbook 1st edition, p. 61. TSR, Inc.ISBN 0-9356-9601-6.
  11. Gary Gygax (1978). Players Handbook 1st edition, p. 21. TSR, Inc.ISBN 0-9356-9601-6.

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