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Wall of fire was an evocation or conjuration spell that raised a one-sided opaque curtain of flames in the form of a segmented wall or a circle.[4][5][6][9] After the Spellplague, the wall was two-sided.[3]

Effects

The wall was oriented vertically with respect to the caster and did not move once created.[note 1] The shape and the flaming side of the wall was determined by the caster and the maximum size of the wall was determined by the caster's level. The sheet of flame lasted for as long as the caster maintained concentration, or for a minimum time if the caster became distracted. The opaque curtain appeared up to 20 ft (6.1 m) high and reddish-blue to violet in color if created by arcane magic[4][10][11][12] or greenish-yellow to amber if created by divine magic.[13][14][15] After the Spellplague, a wall of fire was limited to 40 ft (12 m) in length, made up of 5 ft (1.5 m) orthogonal segments, and only lasted a few seconds. The range of this spell was 50 ft (15.2 m).[3]

Any creature near the flaming side of the wall was subject to harm from the heat, although the farther away, the less intense the heat. Any creature passing through the wall suffered greatly—undead and other creatures susceptible to fire got the worst of it.[4][5][6][9] Post-Spellplague, a creature passing through a wall of fire was also slowed by a few steps.[3]

Components

Verbal, somatic and material components were required to cast this spell, including a small bit of phosphorus for arcane casters. Divine casters could use their divine focus or holy symbol.[4][5][6][9] Some druids used mistletoe as the material component of their spells.[16]

Realmslore

In the Year of the Prince, 1357 DR, the drow wizard Kilili cast a wall of fire to hold off some warriors threatening the mage Parwyyd Hanifar.[17]

Appendix

Notes

  1. In the earliest version of this spell, the circle form of the wall of fire moved with the druid who cast it.

References

  1. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 208–211, 285. ISBN 978-0-7869-6560-1.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 61. ISBN 978-0-7869-6560-1.
  3. 3.0 3.1 3.2 3.3 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 163. ISBN 0-7869-4867-1.
  4. 4.0 4.1 4.2 4.3 4.4 Template:Cite book/Player's Handbook 3.5 edition
  5. 5.0 5.1 5.2 5.3 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 163, 225. ISBN 0-88038-716-5.
  6. 6.0 6.1 6.2 6.3 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), pp. 208, 286. ISBN 0-7869-0329-5.
  7. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 183. ISBN 0-7869-0394-5.
  8. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  9. 9.0 9.1 9.2 9.3 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.). ISBN 0-9356-9601-6.
  10. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 163. ISBN 0-88038-716-5.
  11. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 208. ISBN 0-7869-0329-5.
  12. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 78. ISBN 0-9356-9601-6.
  13. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 225. ISBN 0-88038-716-5.
  14. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 286. ISBN 0-7869-0329-5.
  15. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 61. ISBN 0-9356-9601-6.
  16. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 21. ISBN 0-9356-9601-6.
  17. Dan Mishkin (May 1990). “Day of the Darkening”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #18 (DC Comics) (18)., p. 14.
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