Wands were spellcasting implements commonly used by artificers, bards, warlocks, and wizards alike. Usually constructed from wood, many wands typically had arcane energies of their own. Sometimes this energy allowed the caster to simply empower their spells, while other wands possessed the ability to cast their own.
Typical wands were usually 15 in (38 cm) long and were made of metal, wood, or bone. They were commonly tipped with some different material, such as crystal, metal, or stone.
Gems were often added to wands to increase their wand's effectiveness. Normally, crafting stronger wands required more spellcasting skills from the crafter, which he or she may not possess. Typically, crafting any kind of magic item burnt some of the inner essence of the crafter, and the stronger the item the greater the toll on the caster. Adding a gem was a way to increase the effectiveness of a wand without sacrificing the full amount of one's own essence.
The primary use of wands was to channel the spellcasting powers of spellcasters such as bards, druids, sorcerers, warlocks or wizards, aiding them when casting their spells. By doing so, someone using a wand as a spellcasting focus could eschew most of the more ordinary material components required for a spell. While arcane casters could in general use a piece of any type of wood as a wand, druids in particular tended to prefer wands made of yew or other special woods.
- ↑ 1.0 1.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 150–151. ISBN 978-0-7869-6560-1.
- ↑ Logan Bonner, Eytan Bernstein, & Chris Sims (September 2008). Adventurer's Vault: Arms and Equipment for All Character Classes. (Wizards of the Coast), p. 107. ISBN 978-07869-4978-6.
- ↑ Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), pp. 209–213. ISBN 978-0786965622.
- ↑ Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 140. ISBN 978-0786965622.
- ↑ Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), pp. 174–175. ISBN 0-7869-1964-7.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 203. ISBN 978-0-7869-6560-1.