War domain
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The War domain is a deity domain that grants divine spellcasters war spell powers. They gain the ability to wield their deity's favored weapon with deadly efficiency.
Deities with the War domain
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War Domain Spells
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- 1st level
- Magic Weapon
- 2nd level
- Spiritual Weapon
- 3rd level
- Magic Vestment
- 4th level
- Divine Power
- 5th level
- Flame Strike
- 6th level
- Blade Barrier
- 7th level
- Power Word, Stun
- 8th level
- Power Word, Blind
- 9th level
- Power Word, Kill
References
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- Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 62-66. Wizards of the Coast. ISBN 0-7869-1836-5.
- Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 222. Wizards of the Coast. ISBN 0-7869-2759-3.
- Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn, p. 84-92. Wizards of the Coast. ISBN 0-7869-3134-5.
| Spell domains | ||
|---|---|---|
| Air | Animal | Chaos | Death | Destruction | Earth | Evil | Fire | Good | Healing | Knowledge | Law | Luck | Magic | Plant | Protection | Strength | Sun | Travel | Trickery | War | Water | ||
| Deity domains |
|---|
| Air | Animal | Arcana | Balance | Cavern | Chaos | Change | Charm | Civilization | Cold | Craft | Creation | Darkness | Death | Destruction | Drow | Dwarf | Earth | Elf | Evil | Family | Fate | Fear | Fire | Freedom | Gnome | Good | Halfling | Hatred | Healing | Hope | Illusion | Justice | Knowledge | Law | Life | Love | Luck | Madness | Mentalism | Metal | Moon | Nobility | Orc | Planning | Plant | Poison | Portal | Protection | Renewal | Repose | Retribution | Rune | Scalykind | Sea | Skill | Slime | Spell | Spider | Storm | Strength | Strife | Suffering | Sun | Time | Torment | Trade | Travel | Trickery | Tyranny | Undeath | Vengeance | War | Water | Wilderness | Winter |