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Water domain

From Forgotten Realms Wiki

The Water domain is a deity domain that grants divine spellcasters water spell powers. They gain the abilities to turn or destroy fire creatures as a good cleric turns undead, and to rebuke or command water creatures as an evil cleric rebukes undead.

Contents

[edit] Deities with the Water Domain

[edit] Human Deities of the Water Domain

[edit] Mulhorandi Deities of the Water Domain

[edit] Elven Deities of the Water Domain

[edit] Water Domain Spells

1st level 
Obscuring mist
2nd level 
Fog cloud
3rd level 
Water breathing
4th level 
Control water
5th level 
Ice storm
6th level 
Cone of cold
7th level 
Acid fog
8th level 
Horrid wilting
9th level 
Elemental swarm - Water only.

[edit] References



Spell domains
Air | Animal | Chaos | Death | Destruction | Earth | Evil | Fire | Good | Healing | Knowledge | Law | Luck | Magic | Plant | Protection | Strength | Sun | Travel | Trickery | War | Water


Deity domains
Air | Animal | Arcana | Balance | Cavern | Chaos | Change | Charm | Civilization | Cold | Craft | Creation | Darkness | Death | Destruction | Drow | Dwarf | Earth | Elf | Evil | Family | Fate | Fear | Fire | Freedom | Gnome | Good | Halfling | Hatred | Healing | Hope | Illusion | Justice | Knowledge | Law | Life | Love | Luck | Madness | Mentalism | Metal | Moon | Nobility | Orc | Planning | Plant | Poison | Portal | Protection | Renewal | Repose | Retribution | Rune | Scalykind | Sea | Skill | Slime | Spell | Spider | Storm | Strength | Strife | Suffering | Sun | Time | Torment | Trade | Travel | Trickery | Tyranny | Undeath | Vengeance | War | Water | Wilderness | Winter
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