Water walk was a transmutation or alteration spell that allowed one or more creatures to stride upon liquids or semi-liquids such as water (flowing or still), oil, snow, mud, or quicksand.[3][5][6]


While walking on a liquid, the subject's feet did not touch the surface but floated one or two inches (2.5 to 5 cm) above. Appendages made appropriate-sized oval displacements in the surface, thus leaving peculiar footprints in semi-liquids.[3][5][6] The recipient could even walk on lava if they could stand the intense heat.[3] If cast while submersed, the recipient would quickly float to the surface.[3][5][6]


Verbal and somatic components were required to cast this spell, as well as the priest's holy symbol or divine focus.[3][5][6]


See alsoEdit


  1. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 287. ISBN 978-0-7869-6560-1.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 68. ISBN 978-0-7869-6560-1.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 300. ISBN 0-7869-2886-7.
  4. James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), p. 55. ISBN 0-7869-3136-1.
  5. 5.0 5.1 5.2 5.3 5.4 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 215. ISBN 0-88038-716-5.
  6. 6.0 6.1 6.2 6.3 6.4 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 273. ISBN 0-7869-0329-5.

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