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Weave

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The Weave is the means by which raw magic is tapped into and used by casters. The Weave is the way in which magic presents itself to beings for their use, and it flows throughout the world, touching almost every corner or existence, with exception of dead magic zones. The Weave coexists with the Shadow Weave.[1]

Contents

[edit] Nature of the Weave

The Weave is considered many things, including Mystra's body, the source of magic, all the studies of casters, arcane and divine alike, and the many energies and forces that exist around the planes. It can be thought of as a "fabric" on which magic is "drawn", and damaging the fabric causes magic to go awry.[1] There occurs some deliberate falsification of the nature of the Weave in textbooks, as an attempt to limit the knowledge associated with spellcasting.[2]

Casting a spell is equivalent to telling the Weave to rearrange itself to create an effect.[1]

[edit] Special powers

The Weave is able to grant extra powers to certain individuals. Silver fire is an ability granted by Mystra only to the Chosen of Mystra and enables its user to envelop itself in silvery white flames that bestow many potent magical powers. Spellfire is a rare talent that allows its user to manipulate the Weave in a variety of powerful ways.[3]

[edit] Spellplague

Because Mystra (and formerly Mystryl) was inextricably bound to the Weave (one cannot exist without the other),[2] when Mystra was assassinated by Cyric and Shar on 29 Tarsakh 1385 DR, the Weave collapsed and initiated the Spellplague.[4]

[edit] Anomalies

Places such as dead magic zones or wild magic zones are places where the Weave has been damaged or is non-existent.[1]

[edit] Wild magic zones

Main article: Wild magic

In wild magic zones, a spell can backfire upon its caster, target the wrong location, be dramatically increased in power, or many other things. A wild magic zone and its parameters can be detected using a detect magic spell. A caster can temporarily fix a wild magic zone with any dispel or permenantly fix it using a wish spell.[1]

During the Time of Troubles, the Fall of Netheril caused the emergence of severe wild magic zones after the Weave was heavily damaged. The mythals of the elves can also create localized zones of wild magic, but these areas are under the control of the elves and they can define the parameters under which the mythal operates, such as which spells will not work and which are enhanced in some way.[1]

[edit] Dead magic zones

Main article: Dead magic

Dead magic zones are places where the Weave is no longer in existence. Both it and its boundaries can be detected in the same way a wild magic zone can be detected, but from outside the zone. However, unlike wild magic zones, most casters innately know when they've stepped into a dead magic zone. A dead magic zone can only be fixed with a wish spell.[3]

[edit] Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 54. Wizards of the CoastISBN 0-7869-1836-5.
  2. 2.0 2.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 55. Wizards of the CoastISBN 0-7869-1836-5.
  3. 3.0 3.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 56. Wizards of the CoastISBN 0-7869-1836-5.
  4. Brian R. James (2008-02-27). Spellplague: The Wailing Years. Dragon Features Archive. Wizards of the Coast. Retrieved on 2008-04-14. (Registration required to view.)

[edit] See also

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Image:Smallwikipedialogo.png This page uses content from Wikipedia. The original article was at Weave (Forgotten Realms). The list of authors can be seen in the page history. As with Forgotten Realms Wiki, the text of Wikipedia is available under the GNU Free Documentation License.
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