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Weird

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Weird, originally known as Trebbe's weird,[1] was an illusion spell that created a deadly phantasm to kill or injure multiple victims.[3][6][7][11]

EffectsEdit

This spell functioned in the same manner as phantasmal killer, except that it could affect more than one target. The older version of this spell could affect all creatures within a 20 ft (6.1 m) radius.[6][7] After the Time of Troubles and before the Spellplague, the radius shrank to 15 ft (4.6 m). Against this version of the spell, subjects with strong constitutions could survive the shock to their system, but would still be harmed and stunned for several seconds. They would also be weakened physically for ten minutes.[3] After the Sundering, the radius grew to 30 ft (9.1 m) and the victims were continually assaulted for one minute by their worst nightmare beasts until they individually managed to disbelieve the illusion, the spell expired, or they died of psychic damage.[11]

ComponentsEdit

Only verbal and somatic components were required to cast this spell.[3][6][7][11]

HistoryEdit

This spell was invented by the Netherese arcanist Trebbe in –2240 DR (1619 NR, during Netheril's Silver Age).[12] It was known as Trebbe's weird and was a ninth level spell in the school of Mentalism magic.[13]

ReferencesEdit

  1. 1.0 1.1 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 24. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 211, 288. ISBN 978-0-7869-6560-1.
  3. 3.0 3.1 3.2 3.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 301. ISBN 0-7869-2886-7.
  4. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 63. ISBN 0-7869-1836-5.
  5. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 88. ISBN 0-7869-3134-5.
  6. 6.0 6.1 6.2 6.3 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 197. ISBN 0-88038-716-5.
  7. 7.0 7.1 7.2 7.3 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 251. ISBN 0-7869-0329-5.
  8. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 150. ISBN 1-56076-107-5.
  9. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 182. ISBN 0-7869-0394-5.
  10. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
  11. 11.0 11.1 11.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 288. ISBN 978-0-7869-6560-1.
  12. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 26. ISBN 0-7869-0437-2.
  13. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 122. ISBN 0-7869-0437-2.

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