A wight was an undead creature given a semblance of life through sheer violence and hatred. They could drain the life energy out of victims by touch, turning them into new wights upon death. Wights appeared as a weird and twisted reflections of the forms they had in life.
- Slaughter wight
- These were wights that have been specially touched by the dark gods, giving them a vicious hate for all life that far outclasses the normal undead's.
- Computer Games
- Baldur's Gate: Siege of Dragonspear
- Icewind Dale
- Icewind Dale: Enhanced Edition
- Idle Champions of the Forgotten Realms
- Pools of Darkness
- Pool of Radiance
- Spelljammer: Pirates of Realmspace
- Treasures of the Savage Frontier
- Tom Moldvay (October 1993). “Beyond the Grave”. In Roger E. Moore ed. Dragon #198 (TSR, Inc.), pp. 20–29;39.
- Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 255. ISBN 0-7869-2893-X.
- Andy Collins, Bruce R. Cordell (October 2004). Libris Mortis: The Book of Undead. (Wizards of the Coast), p. 121. ISBN 0-7869-3433-6.
- Graeme Davis (October 2006). “The Ecology of the Wight”. In Erik Mona ed. Dragon #348 (Paizo Publishing, LLC), pp. 60–65.
- ↑ 1.0 1.1 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 300. ISBN 978-0786965614.
- ↑ Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 262. ISBN 978-0-7869-4852-9.
- ↑ 3.0 3.1 3.2 3.3 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 255. ISBN 0-7869-2893-X.
- ↑ 4.0 4.1 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 360.. ISBN 1-5607-6619-0.