Wild magic
From Forgotten Realms Wiki
Wild magic zones are were areas where the Weave is damaged or distorted, in such areas spells can backfire upon its caster, target the wrong location, be dramatically increased in power, or indeed, anything can occur. These areas are thought to have been caused by the titanic battles of the Gods during the Time of Troubles. Wild Magic zones were the first areas where raw magic burst forth in the Spellplague.[1]
[edit] References
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide, p. 50. Wizards of the Coast. ISBN 978-0-7869-4924-3.
