Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
The forests and plains, deserts and mountains and all the places untouched by the hand of civilization have a connection with the deities of the wilderness domain. Corellon, the protector, is one of these deities, as seen by a lot of the forests in the reaches of the feywild has had there lush beauty shaped by him. And the beauty of the archetypal forest homes that the eladrin reside in are one of the many lush examples of his contributions to nature. Mielikki both Sheela Peryroyl champion the cause of harmony with nature. They think that people can get the benifits from nature without over taxing it or destroying or exploiting it. The father of forest Silvanus easily brings life to his wild forests whom is protected by his druids. He is know to be more militant in the protection his woods than other deities, but the vengefulness that he is known for is over exaggerated. 
Deities with the Wilderness domainEdit
Power of wilderness domainEdit
Any divine caster that worships a deity who claims the wilderness domain may choose to channel the deities powers within the domain, and when the caster choses the domain she will become more skilled in her nature knowledge. And as you use a power that get their power from the domain and hit an enemy with it, you and all the allies close to you will move trough difficult terrain as if was normal terrain.
The powers of the wilderness domain are:
Grasp of the wild divinityEdit
To use the divinity of the wilderness domain one must have the channel divinity class feat and worship a deity of domain. And when the caster has this it gains the ability to use Grasp of the wild
Grasp of the wildEdit
For a short while you channel the divinity of the domain to change a small areas environment from what was to difficult terrain and then it returns to what it once was. The ground will reshape to what ever is most natural like for example the ground turns to soft to easily walk on or the vines wrapping them selfs on the target area. 
- ↑ Logan Bonner (August, 2009). “Domains in Eberron and the Forgotten Realms”. In Chris Youngs ed. Dragon #378 (Wizards of the Coast), pp. 25–38.
- ↑ Rob Heinsoo, Richard Baker, Logan Bonner, Robert J. Schwalb (July 2009). Divine Power. (Wizards of the Coast). ISBN 978-0-7869-4982-3.
|Spells by Cleric Domain (3.5 ed.)|
|Air | Animal | Arcana | Balance | Bestial | Cavern | Celestial | Chaos | Charm | Cold | Community | Craft | Darkness | Death | Destruction | Drow | Dwarf | Earth | Elf | Evil | Family | Fate | Fey | Fire | Glory | Gnome | Good | Halfling | Hatred | Healing | Herald | Illusion | Joy | Knowledge | Law | Luck | Magic | Mentalism | Metal | Mind | Moon | Nobility | Ocean | Orc | Planning | Plant | Pleasure | Portal | Protection | Renewal | Repose | Retribution | Rune | Scalykind | Slime | Spell | Spider | Storm | Strength | Suffering | Sun | Time | Trade | Travel | Trickery | Tyranny | Undeath | War | Water | Wrath|
|Deity domains (3.0–3.5 ed)|
|Air | Animal | Arcana | Balance | Bestial | Blightbringer | Cavern | Celestial | Change | Chaos | Charm | Civilization | Cold | Community | Corruption | Craft | Creation | Darkness | Death | Demonic | Destruction | Diabolic | Drow | Dwarf | Earth | Elf | Endurance | Evil | Family | Fate | Fey | Fire | Freedom | Glory | Gnome | Good | Greed | Halfling | Hatred | Healing | Herald | Hope | Illusion | Joy | Justice | Knowledge | Law | Life | Love | Luck | Madness | Magic | Mentalism | Metal | Mind | Moon | Nobility | Ocean | Orc | Pain | Planning | Plant | Pleasure | Poison | Portal | Protection | Renewal | Repose | Retribution | Rune | Scalykind | Sea | Skill | Slime | Spell | Spider | Storm | Strength | Strife | Suffering | Sun | Time | Torment | Trade | Travel | Trickery | Tyranny | Undeath | Vengeance | War | Water | Watery Death | Wilderness | Winter | Wrath|