Wind walkers, or maswat-rih, were rare creatures from the Elemental Plane of Air where they served the djinn. They could be found in Zakhara high in the mountains or in caves located deep underground.
A distinct whistling or roaring sound preceded the approach of a group of wind walkers.
These creatures appeared like a mass of constantly writhing serpents. They were barely visible unless viewed while within a sandstorm.
Wind walkers could use telepathy to hear any thought within 100 yards (91 m). A group of wind walkers working together could use this ability up to 300 yards (274 m).
The primary attack of a wind walker was a blast of forceful air. Any gas based attack used against them could be dispersed quickly, causing minimal damage.
All sounds of battle with a wind walker were muffled by the sound of roaring wind. Thus, orders from superior officers were nearly useless when facing wind walkers.
As partially ethereal creatures, wind walkers could only be attacked by other ethereal creatures such as djinn, invisible stalkers, or ghosts. Magical weapons were needed to physically strike a wind walker.
Wind walkers were immune to all forms of magical attack with the exception of any weather-related spell.
The djinn kept these creatures as cloud sculptors. They were also used to herd rain clouds.
Wind walkers survived on water vapor and tiny specks of dust or other airborne particles.
They enjoyed potent aromas, and this could be used to lure them into traps.
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 Wolfgang Baur (1993). Assassin Mountain: Monstrous Compendium Pages. (TSR, Inc.). ISBN 9-781560-765646.
- ↑ Wolfgang Baur (November 1997). “Campaign Classics: The Roof of the World”. In Dave Gross ed. Dragon #241 (TSR, Inc.), pp. 88–95.