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The Windrise Ports were a loose confederation of independent, free port cities on the southeastern shores of the Dragon Sea. Those ports served as bastions of trade and civilization in Laerakond.[2]

GeographyEdit

The Windrise Ports were located on the eastern shore of the Dragon Sea.[2]

LocationsEdit

GovernmentEdit

Each port was an independent and self-ruling state, rival to each other but able to cooperate when was needed.[3]

BackgroundEdit

Tarmalune was the most important city in the Windrise Ports, although it was not very welcoming to outsiders if those individuals were slaves or didn't had enough money to live in a city were money was so important as it was in Tarmalune.[8]

Whereas the other Windrise Ports, although each an independent city, different to each other and with its own feel and character, were all united by three common goals—the pursuit of wealth, their tolerance of outsiders, which the leaders believed was good for commerce; and their disdain for Tarmalune’s prominence.[3]

Likewise, all cities of the Windrise Ports were rivals of those of the Dusk Ports, not only because those cities were also trade ports, and therefore commercial rivals, but also because the Dusk Ports employed pirates, a practice frowned upon in the Windrise Ports.[9]

ReligionEdit

Religion was uncommon in the Windrise Ports, and the following of minor cults dedicated to the Dawn Titans or to dragons, as well as general superstition, were more universal than worshiping one of the gods, that were a novelty introduced in Laerakond since the Blue Breath of Change. Among the major cults of the area were the Cult of Reborn Flame, a cult dedicated to the primordial Achazar, and the Seekers of Scales, a cult that worshiped dragons in general.[1][4][10]

However, thanks to their cosmopolitan nature and their trade with Faerûn, the cities of the Windrise Ports were more open to the concepts of religion and the gods than other places of Laerakond. Among the most influential religions established in the Windrise Ports were the faiths of Bahamut, Sune, Tempus, Tiamat, Umberlee, Valkur, Vergadain, and Waukeen.[4][5][6]

HistoryEdit

The Windrise Ports were originally a territory dominated by the primordial Achazar long before the Spellplague. Eventually, Achazar fell into a deep sleep and never awoke again, and the Windrise Ports declared themselves free. Dragons shunned the Windrise Ports out of fear of Achazar, who slept in the form of a giant pillar of fire amid Tarmalune, allowing the Windrise Ports to grow in wealth and influence across Abeir.[8]

Notable InhabitantsEdit

AppendixEdit

ReferencesEdit

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 217. ISBN 978-0-7869-4924-3.
  2. 2.0 2.1 2.2 Chris Tulach (June 2009). “Adventurers of the Realms: Tarmalune and the Windrise Ports”. Dragon #376 (Wizards of the Coast), p. 45.
  3. 3.0 3.1 3.2 3.3 3.4 Chris Tulach (June 2009). “Adventurers of the Realms: Tarmalune and the Windrise Ports”. Dragon #376 (Wizards of the Coast), p. 48.
  4. 4.0 4.1 4.2 4.3 4.4 Eric E. Menge (2009-09-11). The Burning Scent of Perfumed Swords (MINI1-02) (ZIP/PDF). Living Forgotten Realms. Wizards of the Coast. pp. 50–52. Retrieved on 2017-07-18.
  5. 5.0 5.1 5.2 Richard W. Brown (2009-10-14). Building the Pyre (MINI1-03) (ZIP/PDF). Living Forgotten Realms. Wizards of the Coast. p. 41. Retrieved on 2017-07-18.
  6. 6.0 6.1 6.2 Greg Marks (2010-03-11). Quench the Fire of the Raging God (MINI1-06) (ZIP/PDF). Living Forgotten Realms. Wizards of the Coast. p. 52. Retrieved on 2017-07-18.
  7. Ed Greenwood (February 2009). “Backdrop: Tarmalune”. In Chris Youngs ed. Dragon #372 (Wizards of the Coast), p. 46.
  8. 8.0 8.1 8.2 8.3 8.4 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 216. ISBN 978-0-7869-4924-3.
  9. Ed Greenwood (February 2009). “Backdrop: Tarmalune”. In Chris Youngs ed. Dragon #372 (Wizards of the Coast), p. 56.
  10. Eric E. Menge (2009-09-11). The Burning Scent of Perfumed Swords (MINI1-02) (ZIP/PDF). Living Forgotten Realms. Wizards of the Coast. p. 4. Retrieved on 2017-07-18.
  11. Eric E. Menge (2009-09-11). The Burning Scent of Perfumed Swords (MINI1-02) (ZIP/PDF). Living Forgotten Realms. Wizards of the Coast. p. 8. Retrieved on 2017-07-18.
  12. Craig Campbell (2009-10-19). Coaxing the Flame (MINI1-04) (ZIP/PDF). Living Forgotten Realms. Wizards of the Coast. p. 20. Retrieved on 2017-07-18.

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