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Wolves were canine pack hunters that were excellent trackers by scent. They were shrewd hunters and worked as a team, surrounding and tripping their prey.[3] They were very common as companions for rangers and druids.[6]

That howling? Wolves - or folk caught in their jaws, who want all Faerûn to know they're dying. They could let me sleep, inconsiderate dolts.
— Agfasz Jhavildar, Sage of Teziir. An excerpt from Lessons to Children, Volume IV.[7]

Varieties[]

Dread wolf
A very rare, magically animated undead wolf.[8]
Dire wolf
A large and more dangerous variety of the "normal" wolf.[9]
Gray wolf
The most common, "normal" wolf.[9]
Shadow wolf
A shadow beast wolf.[10]
Shade wolf
A wolf shade.[11]
Vampiric wolf
A wolf with vampire traits.[8]
Winter wolf
A worg-like wolf living in cold climates.[12]

Ecology[]

Aurora's Whole Realms Catalogue sold wolf hides for 8 gp a piece.[13]

Wolf B&M

An Utter Eastern gray wolf.

Habitats[]

In the Utter East, packs of gray wolves were known to hunt and prey on weaker creatures, even humans and basal golems.[14]

Notable Wolves[]

Appendix[]

If you must war in the mountains and high forests, beware of wolves. I speak now of the four-legged sort, of course.
— Arglauth Melroryrr, Sage of Mulmaster, Arglauth's Guide to The North[15]

See Also[]

Gallery[]

Appearances[]

Adventures
The Tomb of DamaraThe Accursed TowerScourge of the Sword CoastCurse of Strahd
Novels
The Lost Library of Cormanthyr
Referenced only
An Opportunity for ProfitSentinelspireThe Fanged Crown
Video Games
Blood & MagicBaldur's GateIcewind DaleBaldur's Gate II: Shadows of AmnNeverwinter NightsNeverwinter Nights: Darkness over DaggerfordNeverwinter Nights 2Baldur's Gate III
Card Games
AD&D Trading CardsSpellfire: Master the Magic
Organized Play & Licensed Adventures
A Fool's Errand
Referenced only
Day of the Raven

External links[]

References[]

  1. Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 341. ISBN 978-0786965614.
  2. 2.0 2.1 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 264. ISBN 978-0-7869-4852-9.
  3. 3.0 3.1 3.2 3.3 3.4 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 283. ISBN 0-7869-2893-X.
  4. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 362. ISBN 1-5607-6619-0.
  5. Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 101. ISBN 0-935696-00-8.
  6. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 35, 48. ISBN 0-7869-2886-7.
  7. Ed Greenwood (June 2000). “The New Adventures of Volo: Quotations of the Realms”. In Dave Gross ed. Dragon #272 (Wizards of the Coast), pp. 94–97.
  8. 8.0 8.1 BioWare (December 1998). Designed by James Ohlen. Baldur's Gate. Black Isle Studios.
  9. 9.0 9.1 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 65–66. ISBN 0-7869-2893-X.
  10. Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
  11. BioWare (September 2000). Designed by James Ohlen, Kevin Martens. Baldur's Gate II: Shadows of Amn. Black Isle Studios.
  12. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 256. ISBN 0-7869-2893-X.
  13. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 75. ISBN 0-5607-6327-2.
  14. Tachyon Studios (November 1996). Designed by Brian Fargo. Blood & Magic. Interplay.
  15. Ed Greenwood (June 2000). “The New Adventures of Volo: Quotations of the Realms”. In Dave Gross ed. Dragon #272 (Wizards of the Coast), p. 96.
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