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A worg was a type of magical beast that resembled a normal wolf but was larger, more intelligent,[1][2] and had a fiendish countenance.[3]

Description[]

A worg resembled a typical wolf, though much larger and bearing an intelligent, wicked gleam in its eyes.[3] They had gray or black fur, and on average stood 3‑foot-high (0.91‑meter) high and were 5‑foot-long (1.5‑meter). They weighed around 300 lb (140 kg).[3]

One known grouping of worgs, presumably in the Western Heartlands,[speculation] was the Nordiland worgata family. They were known for having particularly glossy coats.[7]

Behavior[]

Despite their higher intelligence and evil traits, worgs tended to act, for the most part, like regular wolves. They often hunted in packs, but were sometimes solitary creatures. Lone worgs tended to hunt smaller animals, while mated pairs and packs hunted larger game. They preferred large, herbivorous animals, usually the young, sick, or weak, but weren't afraid to take humanoids, especially when other food sources were exhausted.[3]

Combat[]

In any number, worgs employed similar tactics. They would stalk humanoid prey for a number of hours or even days, choosing the best of time of day and terrain for the attack. When they did, they employed hit-and-run tactics to exhaust a victim, until finally the whole pack went in for the kill. If they outnumbered a victim or were especially impatient, they might try to corner the prey, then attack.[3]

They attacked with their teeth. Like a wolf, they could bite their prey and try to bear them down to the ground. They also had the benefit of stealth, keen senses, and the ability to scent prey.[1]

Their horrific growl was known to instill terror in their prey.[2]

Society[]

Unlike most animalistic creatures, worgs could speak. They could speak both Common and Goblinoid, as well as a language of their own.[1]

Worgs of Faerûn venerated Malar under the named of "The Great One." After worg's death, the Great One led its soul into the unending Great Hunt – worgs' afterlife. In the Great Hunt worgs were given the blessing of the bloodlust as they gored and mutilated their former masters and hunted other prey.[6]

Relationships[]

Worgs were sometimes enslaved by orcs, goblins, and other such creatures to act as mounts or attack dogs. And sometimes they were specifically being bred for these purposes.[8] They were also used as mounts by some bands of hobgoblins.[9]

Worgs were known to act as servants of the deity Garagos.[10]

Ecology[]

Usages[]

Worg fangs were valuable alchemical commodity. When calcinated they were reduced to ashes of worg fangs, which, in turn, was mixed with certain types of salts to make elixirs of bloodlust.[11]

Appendix[]

See Also[]

Appearances[]

Appearances[]

Gallery[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 341. ISBN 978-0786965614.
  2. 2.0 2.1 2.2 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 265. ISBN 978-0-7869-4852-9.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 256–257. ISBN 0-7869-2893-X.
  4. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 362. ISBN 1-5607-6619-0.
  5. Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 101. ISBN 0-935696-00-8.
  6. 6.0 6.1 Ed Greenwood (2022-08-28). Worg Religion (Tweet). theedverse. Twitter. Archived from the original on 2022-09-29. Retrieved on 2022-08-28.
  7. Larian Studios (October 2020). Designed by Swen Vincke, et al. Baldur's Gate III. Larian Studios.
  8. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 256–257. ISBN 0-7869-2893-X.
  9. Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 186. ISBN 978-0786965614.
  10. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. p. 11. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  11. Larian Studios (October 2020). Designed by Swen Vincke, et al. Baldur's Gate III. Larian Studios.
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