Xanathar's Thieves' Guild was run by a paranoid elder beholder.[2]


This slaver network was the most powerful on the Sword Coast and often acted as a buffer against other evil organizations unintentionally. They operated out of Skullport.[3]


Members of the guild were trained in stealth, discretion, and tactics with fighters, rogues, sorcerers, wizards, and experts which comprised most of its numbers. An ever-growing organization, it utilized multiple mouthpieces to protect and conceal the identity of the Xanathar. To join a member had to prove their ruthlessness and obedience in a test of loyalty, which usually involved killing or selling a friend or family member into slavery, as well as paying 300 gp. The typical agent earned dues of 60 gp a month.[1]

Notable membersEdit




  1. 1.0 1.1 Eric L. Boyd, Ed Greenwood, Christopher Lindsay, Sean K. Reynolds (June 2007). Expedition to Undermountain. (Wizards of the Coast), p. 12. ISBN 978-0-7869-4157-5.
  2. 2.0 2.1 Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 57. ISBN 0-88038-490-5.
  3. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 281. ISBN 0-7869-1836-5.