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Xanathar Thieves' Guild

Xanathar's Thieves' Guild
Basic Information
Base of operations Skullport
Sargauth Enclave,
Undermountain
Leader(s) Xanathar a/k/a The Eye
Membership
Members 133 Humans, 72 Half-orcs, 64 Halflings, 36 Dwarves, 25 Half-elves[1]
Relationships
Enemies Beholders, Drow, Shadow Thieves

Members of Xanathar's Thieves' Guild
Source: FRCS281

Xanathar's Thieves' Guild was run by a paranoid elder beholder.[2]

Contents

GeographyEdit

This slaver network was the most powerful on the Sword Coast and often acted as a buffer against other evil organizations unintentionally. They operated out of Skullport.[3]

MembershipEdit

Members of the guild were trained in stealth, discretion, and tactics with fighters, rogues, sorcerers, wizards, and experts which comprised most of its numbers. An ever-growing organization, it utilized multiple mouthpieces to protect and conceal the identity of the Xanathar. To join a member had to prove their ruthlessness and obedience in a test of loyalty, which usually involved killing or selling a friend or family member into slavery, as well as paying 300 gp. The typical agent earned dues of 60 gp a month.[1]

Notable membersEdit

ReferencesEdit

  1. 1.0 1.1 Eric L. Boyd, Ed Greenwood, Cristopher Lindsay, Sean K. Reynolds (June 2007). Expedition to Undermountain, p. 12. Wizards of the CoastISBN 978-0-7869-4157-5.
  2. 2.0 2.1 Ed Greenwood (March 1988). Waterdeep and the North, p. 57. TSR, IncISBN 978-0-8803-8490-2.
  3. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 281. Wizards of the CoastISBN 0-7869-1836-5.

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