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Xanathar Thieves' Guild
| Xanathar's Thieves' Guild | |
| Basic Information | |
| Base of operations | Skullport Sargauth Enclave, Undermountain |
| Leader(s) | Xanathar a/k/a The Eye |
| Membership | |
| Members | 133 Humans, 72 Half-orcs, 64 Halflings, 36 Dwarves, 25 Half-elves[1] |
| Relationships | |
| Enemies | Beholders, Drow, Shadow Thieves |
| | |
| Members of Xanathar's Thieves' Guild | |
| Source: FRCS281 | |
Xanathar's Thieves' Guild was run by a paranoid elder beholder.[2]
Contents |
Geography
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This slaver network was the most powerful on the Sword Coast and often acted as a buffer against other evil organizations unintentionally. They operated out of Skullport.[3]
Membership
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Members of the guild were trained in stealth, discretion, and tactics with fighters, rogues, sorcerers, wizards, and experts which comprised most of its numbers. An ever-growing organization, it utilized multiple mouthpieces to protect and conceal the identity of the Xanathar. To join a member had to prove their ruthlessness and obedience in a test of loyalty, which usually involved killing or selling a friend or family member into slavery, as well as paying 300 gp. The typical agent earned dues of 60 gp a month.[1]
Notable members
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References
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- ↑ 1.0 1.1 Eric L. Boyd, Ed Greenwood, Cristopher Lindsay, Sean K. Reynolds (June 2007). Expedition to Undermountain, p. 12. Wizards of the Coast. ISBN 978-0-7869-4157-5.
- ↑ 2.0 2.1 Ed Greenwood (March 1988). Waterdeep and the North, p. 57. TSR, Inc. ISBN 978-0-8803-8490-2.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 281. Wizards of the Coast. ISBN 0-7869-1836-5.