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Yûlash was a fortress town positioned between the two cities of Zhentil Keep and Hillsfar. The ongoing conflict between these two cities meant that Yûlash spent much of its history in ruin and occupied by soldiers.[5][1]

GeographyEdit

Yûlash sat atop a large plateau giving it a considerable tactical advantage over all the nearby settlements.[4]

GovernmentEdit

For most of its history, Yûlash was ruled by a lord but in in 1337 DR, after years of political disputes between the nobles houses, Yûlash began to be ruled by a council of leaders.[6][3] Having been controlled by Zhentil Keep for much of its history, the city's culture and politics was easily influenced by the will of the Zhentarim.[7]

HistoryEdit

During 171 DR the elves of Cormanthor destroyed the last remaining temple of Moander. Moander went into hiding deep under the ruins of its temple.[8] Centuries later the town of Yûlash would be unknowingly built on the site of the temple ruins.[9][10][11] In 1275 DR Zhentil Keep granted Yûlash independence. Despite this official status little changed and Yûlash was still heavily influenced by the will of Zhentil Keep.[12] Just a few months later in 1276 DR Yûlash was among the cities which worked together to rebuild the fortresses that made up the Citadel of the Raven.[12] This joint effort helped prevent nearby cities from ogre attacks. All of the Moonsea settlements, including Yûlash send troops to occupy the citadel.[13][14]

Throughout 1297 DR the nobles of Yûlash quarreled over lordship of the town. Amauritorla Evarlaur (the last surviving noble of her house) went on a murderous revenge spree after her father was killed in a supposed accident.[6] In 1337 DR the noble houses agree to abolish lordship of the town and instead begin ruling by a council.[3]

In 1355 DR Zhentil Keep and Hillsfar went to war. Yûlash broke into a civil war which left it vulnerable to attack.[15] Yulahsh's elevation and central positioning between Hillsfar and Zhentil Keep made it the stage of several battles during the war. During this period the town changed hands several times and was reduced to ruins.[5]

Around 1356 DR, Yûlash was utterly destroyed by a Flight of Dragons. The city was left as a ruin of scorched rubble. The city was rebuilt by Zhentil Keep.[16] In 1357 DR the dormant deity, Moander was woken by Alias. The deity was thought to be long-dead but had in fact been sleeping deep below Yûlash .[17] In 1358 DR Yûlash was still stuck in the middle of war between Hillsfar and Zhentil Keep.[18] As of 1369 DR Yûlash was a ruin.[19] and by 1374 DR the town was still occupied by Zhentarim forces.[20]

Rumors and legendsEdit

It's believed that Yualsh sits atop a labyrinth of tunnels and caverns as well as portals which lead to other planes and worlds.[4] Elminster posited that the portal only works for those who know its secrets.[1]

Some believe that a temple of Moander was still active deep beneath the town.[21]

AppendixEdit

ReferencesEdit

  1. 1.0 1.1 1.2 Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 92. ISBN 0-8803-8472-7.
  2. 2.0 2.1 Sean K. Reynolds, Jason Carl (November 2001). Lords of Darkness. (Wizards of the Coast), p. 96. ISBN 0-7869-1989-2.
  3. 3.0 3.1 3.2 Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 137. ISBN 978-0-7869-4731-7.
  4. 4.0 4.1 4.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 163. ISBN 0-7869-1836-5.
  5. 5.0 5.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 272. ISBN 0-7869-1836-5.
  6. 6.0 6.1 Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), pp. 132–133. ISBN 978-0-7869-4731-7.
  7. Kevin Melka and John Terra (April 1995). Ruins of Zhentil Keep (Adventure Book). (TSR, Inc), p. 49. ISBN 0-7869-0109-8.
  8. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 270. ISBN 0-7869-1836-5.
  9. Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 17. ISBN 0-8803-8472-7.
  10. Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 36. ISBN 0-7069-0761-4.
  11. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 66. ISBN 978-0-7869-4731-7.
  12. 12.0 12.1 Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 128. ISBN 978-0-7869-4731-7.
  13. Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 30. ISBN 0-8803-8472-7.
  14. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 161. ISBN 0-7869-1836-5.
  15. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 140. ISBN 978-0-7869-4731-7.
  16. Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 38. ISBN 0-8803-8472-7.
  17. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 125. ISBN 0-7869-1836-5.
  18. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 124. ISBN 0-8803-8828-5.
  19. Kevin Melka and John Terra (April 1995). Ruins of Zhentil Keep (Adventure Book). (TSR, Inc), p. 47. ISBN 0-7869-0109-8.
  20. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), pp. 155–156. ISBN 978-0-7869-4731-7.
  21. Thomas M. Reid, Sean K. Reynolds, Darrin Drader, Wil Upchurch (June 2006). Mysteries of the Moonsea. (Wizards of the Coast), p. 32. ISBN 0-7869-3915-X.

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