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Yugoloths (also often called daemons or nicknamed loths) were neutral evil fiends native to the Blood Rift. They were neutral in the affairs of the other fiendish races, interfering only when they saw a situation that might be profitable or a potential for the advancement of their own schemes. The yugoloths were manipulative, secretive, and mercenary by nature, often acting as soldiers for deities in their own private wars, or even at times aiding both sides of the Blood War.
The yugoloths presented themselves as simply greedy mercenaries, willing to sell their services to both sides, while behind that public face, the members of their highest castes viewed the entire course of the conflict as their own thing to control and manipulate until they decided to end it, unify the Fiendish Planes, and turn their attention to the planes of Good.
Like the tanar'ri and baatezu, the yugoloths had their rulers: the baernaloths, who were believed to be their progenitors. Below the baernaloths was the ruler of Khin-Oin, who is given the title of Oinoloth.
Yugoloths craving more power sometimes made a pact with night hags who would transform them into unique and powerful creatures, the altraloths. The most prominent altraloths were the former Oinoloth Anthraxus, and Charon, the boatman of the River of Blood, who ferries souls down the river for a steep price.
The Yugoloths and FaerûnEdit
The Weeping WarEditIn -1200 DR, a group of Netherese arcanists summoned a trio of nycaloths (Aulmpiter, Gaulguth, and Malimshaer) to test the defenses of the elven realm of Cormanthyr. The nycaloths, who served Malkizid and became known as the Khovanilessa (which meant the "Trio Nefarious"), caused a great deal of damage before Cormanthyr's high mages succeeded in imprisoning them with epic magic.
Unfortunately for Cormanthyr, the prison did not hold forever. In 708 DR, the flight of the elven-raised red dragon Garnetallisar over the realm inadvertently fulfilled one of the conditions of their release, weakening the magical barrier enough that a gnoll shaman could summon them. The Trio quickly moved to exact vengeance on the elves, raising the Army of Darkness and invading northern Cormanthyr in 711 DR, sparking the Weeping War. The next year, the Army of Darkness crushed a force of Harpers at Twilight. Garnetallisar struck back, causing some damage but vanishing in the midst of the fight.
The war raged on. In 713 DR, Cormanthyran forces killed Gaulguth and Malimshaer, but the Army continued to advance on Myth Drannor; its citizens began to evacuate. Taking advantage of the war, drow forces attacked and recaptured the Twisted Tower.
The war ended in disaster for the elves in 714 DR, when Myth Drannor fell. The only good that came out of this came when Captain Fflar Starbrow Melruth slew Aulmpiter, the final member of the Trio Nefarious. The seat of power in Cormanthyr returned to the Elven Court, and the nation was barred to non-elves.
War of the Spider QueenEdit
The ultroloth Inthracis mustered the majority of his army at the behest of Vhaeraun to kill Lolth's Yor'thae, thus preventing her elevation to greater power. He and his army failed in their task, and Inthracis himself was killed by Pharaun Mizzrym but was resurrected using one of his Stasis clones that he kept on the Blood Rift.
- Mezzoloth: Mezzoloths were the most common kind of yugoloth. They resembled bipedal insects with chitinous armor and four arms tipped with razor-sharp claws.
- Nycaloth: These green-skinned, bat-winged yugoloths acted as the highly-mobile, elite 'cavalry' of the yugoloth troops. They were typically arrogant, sometimes wielding large axes but just as often relying on their own claws. Like the mezzoloths, nycaloths had four arms that ended with claws.
- Dergholoth: Large, strong fiends that had a bizarre appearance featuring five arms and three legs, dergholoths were stupid, but also capable of confusing opponents with the strange clacking of their insectile jaws.
- Piscoloth: Intelligent yugoloths that often acted as sergeants in mercenary companies, yugoloths greatly resembled chuuls, with lobster-like bodies, a fish tail, birdlike talons, and tentacles that carried a paralytic poison.
- Hydroloth: Hydroloths inhabited the River Styx, and looked like large frog-like creatures (sometimes compared to slaads or hezrous in appearance) but had wing-like flaps connecting their arms to their legs. Hydroloths could swim in lava, as well as in the River Styx without losing their memories.
- Yagnoloth: Yagnaloths were large, misshapen fiends that could exhale acidic gas. They had one oversized, muscular arm and one smaller arm capable of wielding a weapon.
- Marraenoloth: The boatmen of the River Styx, marraenoloths (also called charonaloths) were considered followers of the altraloth Charon, but were actually free agents.
- Arcanaloth: These jackal or dog-headed fiends were the intelligent, civilized record keepers of the yugoloths. Powerful wielders of arcane magic, they also crafted contracts with mortals and other fiends alike, and endlessly studied the intricacies of abstract evil.
- Ultroloth: Powerful, enigmatic yugoloths that appeared as faceless, gray-skinned humanoids with enlarged eyes. They had a reputation for cruelty but rarely entered combat.
- Altraloth: A yugoloth of any type that was transformed into a powerful, unique yugoloth by night hags.
A subgroup of yugoloths known as battleloths, they were creatures that took the shapes of various weapons.
- Arrow Battleloth: The weakest of the battleloths, they often served as spies.
- Axe Battleloth: Recklessly brave combatants.
- Crossbow Battleloth: The most sought-after battleloths due to their versatility.
- Pick Battleloth: Vicious, predatory yugoloths that fed on the blood of living creatures.
- Spiked Chain Battleloth: Aggressive hunters that hunted down other battleloths for sport.
- Sword Battleloth: Independent, wily, and hard bargainers, they demanded conquests, glory, and loot.
Altraloths and Other Yugoloth LordsEdit
- Anthraxus. The Oinoloth, briefly usurped by Mydianchlarus.
- Charon. The ruler of the marraenoloths, ferryman of the River of Blood.
- Bubonix. A former arcanaloth, later the master of the Tower of Incarnate Pain.
- Inthracis. An ultroloth necromancer master of Corpsehaven.
- Kexxon. The Oinoloth, the Archgeneral of the Blood Rift.
- Malkizid: Formerly a solar serving the Seldarine, Malkizid was later both an exiled archdevil and a lord of yugoloths.
- Mydianchlarus was briefly the Oinoloth, ruler of the Wasting Tower of Khin-Oin.
- Taba. One of the greatest spies and thieves in the Fiendish Planes, Taba could appear as any sort of fiend. She used her abilities primarily to acquire wealth.
- Typhus. Resembling a hunch-backed mezzoloth, Typhus was a powerful general who commanded an army known as the Infernal Front.
- Tyranthraxus: This bodiless spirit of possession and flame was called a daemon in Curse of the Azure Bonds. This was also the 1st edition name for yugoloths.
- Xengahra: An outcast yugoloth who became a living personification of hopelessness. He superficially resembleed a solar.
- Baernoloth: Sometimes classified as greater yugoloths, baernoloths were actually the primal champions of evil who created the yugoloth and demodand races.
- Canoloth: When a yugoloth angered its superiors, whether through acts of betrayal or desertion, it was punished in a way so terrifying that prospect of such a fate kept most yugoloths in line. Criminals were transformed into canoloths, the blind war hounds of the yugoloth armies. Forever wracked with pain, the canoloths sensed their surroundings by means of a long, thorny tongue. They hated all things and relished the chance to maim and destroy.
- Echinoloth: Rear echelons of the yugoloth armies, these fiends combined features of a starfish and squid into an unlovely whole.
- Gacholoth: Ebony-skinned, four-legged infiltrators and saboteurs.
- Skeroloth: Skeroloths are formed from demoted mezzoloths, who make up the chaff and fodder for yugoloth armies, acting as spies, thieves, and interlopers. They serve because they must, fawning over the nearest powerful yugoloth and betraying former masters whenever given a glimpse of richer rewards.
- Corruptor of Fate: Stealthy and cunning manipulators of luck, they often became assassins.
- Guardian daemons: These creatures were created by the yugoloths as lesser servants for their mortal allies, and to serve in their stead when powerful wizards call upon them for favors. They were found in least, lesser, and greater varieties.
- Raavasta: Fox-headed planar humanoids descended from arcanaloths, now scattered throughout the planes.
- Voor: Tentacled, hulking brutes used as guardians, protectors, bodyguards, and enforcers. Greater versions are known as dreadful lashers.
- Computer Games
- ↑ Colin McComb (September 1997). Faces of Evil: The Fiends. (Wizards of the Coast), p. 68. ISBN 0-7869-3430-1.
- ↑ 2.0 2.1 Colin McComb (September 1997). Faces of Evil: The Fiends. (Wizards of the Coast), p. 71. ISBN 0-7869-3430-1.
- ↑ Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. (Wizards of the Coast), p. 126. ISBN 0-7869-3654-1.
- ↑ Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. (Wizards of the Coast), p. 128. ISBN 0-7869-3654-1.
- ↑ Paul S. Kemp (February 2006). Resurrection. (Wizards of the Coast). ISBN 0-7869-3981-8.
- ↑ Colin McComb (September 1997). Faces of Evil: The Fiends. (Wizards of the Coast), p. 70. ISBN 0-7869-3430-1.
- ↑ Colin McComb (September 1997). Faces of Evil: The Fiends. (Wizards of the Coast), pp. 70–71. ISBN 0-7869-3430-1.
- ↑ Andrew Finch, Gwendolyn Kestrel, Chris Perkins (September 2004). Monster Manual III. (Wizards of the Coast), p. 201. ISBN 0-7869-3430-1.
- ↑ Andrew Finch, Gwendolyn Kestrel, Chris Perkins (September 2004). Monster Manual III. (Wizards of the Coast), pp. 202–203. ISBN 0-7869-3430-1.
- ↑ 10.0 10.1 Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter (September 2002). Monster Manual II 3rd edition. (Wizards of the Coast), pp. 202–204. ISBN 0-7869-2873-5.
- ↑ Andrew Finch, Gwendolyn Kestrel, Chris Perkins (September 2004). Monster Manual III. (Wizards of the Coast), p. 204. ISBN 0-7869-3430-1.
- ↑ 12.0 12.1 12.2 12.3 12.4 Bonny, Edward (1997). “Pox of the Planes”. Dragon #Annual #2 (TSR, Inc.).
- ↑ Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 28. ISBN 0-88038-031-4.
- ↑ Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin. (Wizards of the Coast), p. 155. ISBN 0-7869-3692-4.
- ↑ Mike Mearls, Brian R. James, Steve Townshend (July, 2010). Demonomicon. (Wizards of the Coast), p. 135. ISBN 978-0786954926.
- ↑ Jeff Grubb and George MacDonald. (April 1989). Curse of the Azure Bonds. p. 3. TSR, Inc. ISBN 0-88038-606-1
- ↑ Colin McComb, Dale Donovan, Monte Cook (November 1995). Planes of Conflict. (TSR, Inc). ISBN 0786903090.
- ↑ Andrew Finch, Gwendolyn Kestrel, Chris Perkins (September 2004). Monster Manual III. (Wizards of the Coast), p. 200. ISBN 0-7869-3430-1.
- ↑ Richard Baker, Joseph D. Carriker, Jr., Jennifer Clarke Wilkes. (August 2005). Stormwrack. p. 164. Wizards of the Coast ISBN 0-7869-3689-4
- ↑ Pickens, Jon, ed. Monstrous Compendium Annual Volume Four. Renton, WA: Wizards of the Coast, 1998. Page 93
- ↑ Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matthew Sernett, Chris Thomasson, and James Wyatt (April 2003). Fiend Folio. (Wizards of the Coast), pp. 197–198. ISBN 0-7869-2780-1.
- ↑ Gwendolyn F.M. Kestrel (July 2006). Monster Manual IV. (Wizards of the Coast), pp. 190–192. ISBN 0-7869-3920-6.
- ↑ Colin McComb (September 1997). Faces of Evil: The Fiends. Wizards of the Coast. ISBN 0786906847. Page 70.
- ↑ Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 371. ISBN 1-5607-6619-0.
- ↑ Cite error: Invalid
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- ↑ Gwendolyn F.M. Kestrel (July 2006). Monster Manual IV. (Wizards of the Coast), pp. 193–194. ISBN 0-7869-3920-6.
- ↑ Colin McComb (September 1997). Faces of Evil: The Fiends. (Wizards of the Coast). ISBN 0-7869-3430-1.
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