Wikia

Forgotten Realms Wiki

Zakhara

Talk11
13,397pages on
this wiki
Zakhara
The lands of Zakhara.
Zakhara
Geographical information
Aliases Land of Fate[1]
Type Continent
Capital Huzuz
Societal information
Religion Zakharan pantheon
Currency
1 gp[2][3]= 1 gold "dinar"
 = 10 silver "dirham"
 = 100 copper "bits"
Political information
Ruler's type Grand Caliph
Ruler Grand Caliph Khalil al-Assad al-Zahir[4]

Inhabitants of Zakhara
Locations in Zakhara
Organizations in Zakhara
Settlements in Zakhara

Zakhara, called the Land of Fate, is a giant peninsula of the same super-continent that hosts Faerûn and Kara-Tur on the planet Abeir-Toril.[5] The land is located south and east of Faerûn, beyond the region of the Utter East, with the closest Faerûnian lands to Zakhara being Dambrath and Var the Golden (by sea) and Ulgarth or arguably Konigheim (by land).[5][6][7][8][9] Zakhara is mostly isolated from the rest of the world, as the peninsula is separated from the main mass by the World Pillar Mountains.[10][11]

The Land of Fate is home to a diversity of non-human inhabitants, but the majority is comprised of human Zakharans[12] with brown skin, dark hair and relatively small height[8]. They usually all speak the common language of Midani and share in the common culture of Enlightenment, racial values are much less prominent than elsewhere.[12] Only few Zakharans venture outside their homeland, usually as traders, and can then be found especially in the very south of Faerûn.[13][8] At least two human groups are the exception to this rule: the peoples of the Bedine[14] and Calishites came from the Land of Fate to Faerûn a long time ago with the help of portals.[15]

Waters around Zakhara are bountiful with pirates and corsairs who charge traders tolls to cross their seas, such traders willingly pay these exorbitant fees as Zakhara's exotic trading goods tend to be well worth the price back in Faerûn. Occasionally the pirates decide to completely cut off Zakhara from Faerûn.[5]

The land is full of secretive cities, unwelcoming to travelers, huge deserts, lush oases and powerful genies who meddle in the affairs of humans frequently.[5] The continent is governed by a theocracy headed by the caliph, a prestige ruler of the state, who rules from the capital city of Huzuz, the City of Delights.[4] Tales tell of demon-infested cities and godless sorcerers, like the genie-binding sha'irs[16] wielding strange magic.[5] Zakhara is a land of many types of exotic magic and powerful warriors.[17][18] Zakharites are firmly convinced they are more civilized than the rest of the world and treat these 'barbarians' accordingly.[19][20]

ReferencesEdit

  1. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures, p. 18. TSR, IncISBN 978-1560763581.
  2. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures, p. 85. TSR, IncISBN 978-1560763581.
  3. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition), p. 66. TSR, Inc.ISBN 0-88038-716-5.
  4. 4.0 4.1 Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara), p. 14, 63. TSR, IncISBN 978-1560763291.
  5. 5.0 5.1 5.2 5.3 5.4 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 230-231. Wizards of the CoastISBN 0-7869-1836-5.
  6. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 101. Wizards of the CoastISBN 0-7869-1836-5.
  7. Tom Prusa (1993). The Shining South, p. 29, 53, 73. TSR, IncISBN 1-56076-595-X.
  8. 8.0 8.1 8.2 Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn, p. 110. Wizards of the CoastISBN 0-7869-2875-1.
  9. Tachyon Studios (1996).  Brian Fargo. Blood & Magic [video game]. Interplay.
  10. Jeff Grubb (August 1992). Land of Fate (Map). TSR, IncISBN 978-1560763291.
  11. Tom Prusa (1993). The Shining South, p. 54. TSR, IncISBN 1-56076-595-X.
  12. 12.0 12.1 Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures, p. 11-14. TSR, IncISBN 978-1560763581.
  13. Tom Prusa (1993). The Shining South, p. 32, 55. TSR, IncISBN 1-56076-595-X.
  14. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 102. Wizards of the CoastISBN 0-7869-1836-5.
  15. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn, p. 81, 106, 110. Wizards of the CoastISBN 0-7869-2875-1.
  16. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures, p. 42-43. TSR, IncISBN 978-1560763581.
  17. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures, p. 29-44. TSR, IncISBN 978-1560763581.
  18. Sam Witt (January 1994). The Complete Sha'ir's Handbook. TSR, IncISBN 978-1560768289.
  19. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures, p. 14, 18, 70. TSR, IncISBN 978-1560763581.
  20. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara), p. 23. TSR, IncISBN 978-1560763291.


Smallwikipedialogo This page uses content from Wikipedia. The original article was at Zakhara. The list of authors can be seen in the page history. As with Forgotten Realms Wiki, the text of Wikipedia is available under the Creative Commons Attribution-ShareAlike 3.0 License. Additional terms may apply. See Wikia licensing policy and Wikimedia projects Terms of Use for further details.

Around Wikia's network

Random Wiki